Design4Health research cannot be distilled into a one size fits all process. Often times, the start point for a project, may be the mid point or end of another. Stakeholders, partners, funders and research teams all have different approaches and needs, and impact can look very different to the communities we engage with.
This resources aims to help position design research within these projects, to give examples to how impact and insight can be gained and qualified, how projects can take multiple turns, and importantly, how perceived failures can still offer fantastic new perspectives.
For academics and researchers, work is often assessed by a governing body who provide broad guidance as to how your work is being measured against and considered.
A new project can feel like stepping into the unknown—new people, new perspectives, and not everyone on the same page. initiate.collaborate is a card game that is fun and enables responsive and responsible collaborations.
The Thematic Pantry is a creative toolkit to help you learn about the Thematic Analysis process. It explores patterns of meaning within data and has been designed to give a ‘taste’ of the Thematic Analysis process rather than a comprehensive understanding of the method. The game is a visual and physical representation of the Thematic Analysis process.
A space to uncover and share what is meaningful in life and in care.
Those new to research often end up ‘making a meal of it’ because it can be tricky to know exactly where to begin. But it doesn’t have to be so daunting. This workbook has been designed mostly for those going into postgraduate study, but it can also be used by anyone looking to start their journey into research.
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The following case studies have been mapped against METHOD in order to provide real world context to the process stages. these examples are real projects completed by living labs from around the world. Over time we hope to grow this library of case studies to further support researchers.