Method aims to give form to the process of Design4Health Reasearch

A process of investigation, leading to new insights, effectively shared.

Research Definition, HEFCE/Research England

 
 

Method

Design4Health research cannot be distilled into a one size fits all process. Often times, the start point for a project, may be the mid point or end of another. Stakeholders, partners, funders and research teams all have different approaches and needs, and impact can look very different to the communities we engage with.

This resources aims to help position design research within these projects, to give examples to how impact and insight can be gained and qualified, how projects can take multiple turns, and importantly, how perceived failures can still offer fantastic new perspectives.

For academics and researchers, work is often assessed by a governing body who provide broad guidance as to how your work is being measured against and considered.

Claire Craig
Co-Director, Lab4Living

Since the inception of Lab4Living, nearly 20 years ago, we have always looked at using the skills within the discipline of design, to give back to peers, students, and the public. The resources that we have developed over time with various partners, provide us another sense check as well, making sure that we aren’t headed in a direction that others can’t follow. Building a community within the discipline has to be the focus, and the global network and tools we are offering, is just another mechanism to do this alongside the design for health journal and conferences.

Case Studies

The following case studies have been mapped against METHOD in order to provide real world context to the process stages. These examples are real projects completed by living labs from around the world. Over time we hope to grow this library of case studies to further support researchers, students, teachers and professionals as they enter into or develop further within the D4H discipline.

DHW Lab - METHOD Case Study

This research project is a story of the role of prototyping (learning and failing fast) on an organisational level.

 

 

Journeying Through Dementia pt1 - METHOD Case Study

This case study, is the first of 2, that shows where JTD started and how it developed in its early form.

Journeying Through Dementia pt1 - METHOD Case Study

Following on from JTD pt 1, this part of the project details how design could play a role in bringing the intervention to life. 

Te Ara Poutama - METHOD Case Study

Te Whāriki hosted a series of guided conversations with Hauraki whānau Māori, focused on leadership and breaking the silence around mahi tūkino (whānau and sexual violence). 

Life Café - METHOD Case Study

The research culminated in the Life Café, a research informed product comprised of curated creative activities that enables individuals to engage in conversation about what matters in life, in care and in end-of-life care.

Talking Minds - METHOD Case Study

This project resulted in Talking Minds – a comprehensive online resource on psychosis, that also includes information for friends and families, and provides insight into other people’s experiences.  

We also offer a range of evidence based research toolkits

These examples are real projects completed by living labs from around the world. Over time we hope to grow this library of case studies to further support researchers, students, teachers and professionals as they enter into or develop further within the D4H discipline.